![]() Track the device’s position and orientation in physical space.Ĭommonly used to determine where virtual content will appear, where a ray (defined by an origin and direction) intersects with a real-world feature detected and/or tracked by the AR device. More info See in Glossary Management system, see the Configuring your unity Project for XR page.ĪR Foundation supports the following features: Feature NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. More info See in Glossary Plug-in A set of code created outside of Unity that creates functionality in Unity. ![]() Devices supporting these forms of interactive applications can be referred to as XR devices. ![]() To use AR Foundation on a target device, you also need to download and install separate packages for each of the target platforms officially supported by Unity:įor instructions on how to configure your Project using the XR An umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. This package presents an interface for Unity developers to use, but doesn’t implement any AR features on its own. See in Glossary development, Unity recommends using AR Foundation to create your application for Unity’s supported handheld AR and wearable AR devices.ĪR Foundation allows you to work with augmented reality platforms in a multi-platform way within Unity. To get started with AR Augmented Reality (AR) uses computer graphics or video composited on top of a live video feed to augment the view and create interaction with real and virtual objects.
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